It has been 2 years since the first venture into Virtual Reality here at Shremshock, and the journey has been a wild one. Starting with 360-degree panoramas built into a phone app and evolving into a fully immersive 3D environment using the HTC Vive in a matter of months, we are now developing multi-user walk-thrus and fully intractable objects, building new partnerships, and showcasing new prototypes at client national conventions.